Sword Tutorial

Using the ‘Creating a Stylized Sword by 3D Artist, Sabrina Echouafni, I decided to follow this tutorial to reintroduce myself back to 3D Space.

Start 17/01/2026

Feeling slightly overwhelmed with the 3D UI in Maya and Zbrush, I have been unable to keep up with the latest programs due to my recent switch into working within the Education industry. This is something I hope to tackle with following this tutorial.

 

Programs Used

  • Maya

  • Zbrush


STEPS MAYA

Scene Prep Part 1 : Setting Project window

  1. Open Maya > create new project > File > Project Window

  2. New > (name project) > click file icon > select where file will be, desktop is good

  3. Accept (this will create many needed files)

Scene Prep Part 2: Setting Project

  1. File > set project > ensure project set to project folder

  2. Select Maya folder > Set

  3. TO CHECK: File > Save As > project should open in ‘scenes’ folder to save as

 

Scene Prep Part 3: UI

  1. Switch to Modeling layout > Workspace > Modeling - Standard

  2. Ensure ‘Outliner’ is on

 

Reference:

  1. Spacebar + hold right-click .> Front view

    *This will open front view locked camera

  2. View > Image Plane > Import Image

  3. Select image > W > Drag image along axis, position above ground panel

  4. Spacebar > Hover over perspective view > spacebar > adjust position

  5. Spacebar + hold right-click .> Front view

  6. Select Image > Display > Click blue ball with grey diamond ‘create a new layer and assign selected objects’ > this will create a layer for the ref

  7. Click on box beside V,P, _, until R appears

    *This will lock the image, unclickable

 

Creating Rough Shape

  1. Mesh Tools > Create Polygon

    *Tip: Draw clockwise = Normals face backwards

    Draw Anticlockwise = Normals face forwards

    *Tip: Mesh display > Reverse = This will reverse Normals

    *Tip: Press G to repeat last action

  2. Create Polygon tool, Press Y to use tool again

  3. Create outline of sword using ‘Create Polygon’ tool

  4. Create another ‘inside’ of sword using same ‘Create Polygon’ tool

  5. Highlight sword’s inner face and move outwards to create depth in sword

  6. Adding more details > Hide layer ‘H’ > Mesh Tools > Create Polygon > Start drawing in new details

  7. When half complete > Press ‘ENTER’ > Mesh > Mirror

    *This will Mirror the mesh

  8. Direction > +

  9. Border > Merge border

  10. Merge Threshold > 0.1


Adding Depth

  1. Vertici mode > Multi-cut tool > create new lines for more detail

    *Remember to press ENTER when you are done



Anna McKee

3D Animator / Illustrator

Postgrad Student studying "Computer Animation" 2022-2023 at Kingston University

Undergraduate Degree in “Graphic Design and Illustration” at Ulster University

https://annamckeeart.com
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