Anna McKee Art

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Organic Model - Female Character

Image shows stills from a character render in Zbrush - Screenshot Credit: Anna McKee


Research and Reference -

Week 11

CREDIT - LOISH - BOTDESK - JULIEN KASPAR - 3D SCAN STORE - JAMES FRY - FRANCIS-XAVIER MARTINS - WALEED ABID - EUNICE PANDURO - FOLLYGON - IGOR KEKELJEVIC KEKI - JESSE HENAO MONROY - ERNESTO RUIZ VELASCO - MARTIJN WILLEMSE - TATIANA DEMAKINA


Final chosen character Reference

- Loish

Credit: Loish

After much deliberation regarding the type of organic model I should create, the decision was made to recreate this beautiful artwork titled “Abundance” by Loish.

This digital piece is one of my personal favorite paintings created by the artist, due to her use of warm tones, negative space and Visual Narrative.

From my personal viewpoint there is a story behind “Abundance”, as the display of Pumpkins, Mushrooms and Apples shown behind the character demonstrate the arrival of Harvest.

The title of the piece also creates a strong connection between the plentiful yield of the Harvest and its ‘Abundance’ of fruits and vegetables.

The piece is then visually brought together through its combination of bright / warm tones, which are then ‘broken-up’ by the cool-blue jacket.


Female Character - Zbrush Process

Creating the Base Mesh

Credit - My screenshots - Anna Mckee

Creating the Base Mesh Conclusion:

This initial stage of the sculpting process began with creating my own Base Mesh from scratch.

Although this was a slow and lengthy process, it was good practice to challenge myself to follow the initial proportions of the “Abundance” painting and apply human anatomical sculpting skills to the beginning process of this piece.

There were also many challenges presented during this fundamental sculpting process; such as the need to restart sculpting the hands.

This is because the fingers kept merging together each time the mesh was Dynameshed, (this was due to each finger being placed quite close to one another).

The issue was then resolved with the process of deleting and recreating the hands, although this time each of the fingers were intentionally separated to a point that the Dynamesh would not affect the final outcome of the modelling process.


Female Character - Zbrush Process

Refining the Base Mesh, Adding the features: Eyes, Hands and Hair

Credit - My screenshots - Anna Mckee

Refining the Base Mesh, Adding the features: Eyes, Hands and Hair Conclusion:

Within this sculpting process the hands, eyes, hair and other features were added and defined through the use of the ‘Append’, ‘Goz function’ and ‘Dynamesh’ tool.


Female Character - Zbrush Process

Creating the Mouth Cavity / Mouth Bag

Credit - My screenshots - Anna Mckee

Creating the Mouth Cavity / Mouth Bag Conclusion:


Female Character - Zbrush Process

Creating Eyelashes and refining the Hands

Credit - My screenshots - Anna Mckee


Female Character - Zbrush Process

Sculpting the Clothing

Credit - My screenshots - Anna Mckee


Female Character - Zbrush Process

Decimation + Scale

Credit - My screenshots - Anna Mckee


Female Character - Maya Process

Retopology

Credit - My screenshots - Anna Mckee


Female Character - Maya Process

UV Mapping

Credit - My screenshots - Anna Mckee


Female Character - Maya Process

Naming Conventions, Colour ID + Creating the Cage

Credit - My screenshots - Anna Mckee


Female Character - Substance Painter Process

Baking + Texturing

Credit - My screenshots - Anna Mckee


Female Character - Maya Process

Plug-in Textures

Credit - My screenshots - Anna Mckee


Female Character - Maya Process

Lighting + Rendering

Credit - My screenshots - Anna Mckee


PNG 4K Renders for Video Sequence - Maya

Credit - My Renders - Anna Mckee


Final PBR Turntable - Video

Click on video below to play

PBR Render Pass Turntable Video - Click Here


Female Character - Zbrush Process

Renders + Turntable

Credit - My Renders - Anna Mckee


Final BPR Turntable - Video

Click on video below to play

BPR Render Pass Turntable Video - Click Here


See this gallery in the original post